MORE DETAILS

MATCH
WHEN TWO CARDS SHARE the SAME BACKGROUND.



SEE BELOW FOR POINTS
FINESSE
IS WHEN YOU USE DECEPTION to CONVINCE THE OTHER PLAYER YOU HAVE THE MATCH to THEIR CARD.

THERE ARE TWO WAYS THIS PLAY CAN GO...

FAILED FINESSE:
1. THE PLAYER ASKING for A MATCH can REJECT YOUR OFFER.

SUCESSFUL FINESSE:
2. THE PLAYER ASKING for A MATCH can ACCEPT YOUR OFFER.

SEE POINTS BELOW
ACT OUT THE BACKGROUND
is WHEN YOU SILENTLY ACT OUT the BACKGROUND OF THE CARD.

NO PROPS. NO WRITTEN WORDS.

DO NOT ACT OUT THE MEAINING OF THE CARD. JUST WHAT YOU SEE.

SEE POINT BELOW
READ THE SENTENCE
YOU CAN ASK for PERMISSION to READ THE SENTENCE, and SOMEONE ALLOWS IT.

Or...

SOMEONE IN THE GROUP may ASK YOU to READ THE SENTENCE.

SEE POINTS BELOW
GOOD DEED
is WHEN YOU OFFER the RIGHT CARD to THE PLAYER WHO is ASKING for THEIR MATCH, and THEY ACCEPT IT. ♡

SEE POINTS BELOW
BITTERSWEET
is WHEN YOU OFFER the MATCHING CARD to ANOTHER PLAYER and THEY REJECT IT.


SEE POINTS BELOW
NO OFFERS
is WHEN A PLAYER ASKS for A MATCH TO THIER WORD or DEFINITION CARD, and NO ONE OFFERS a MATCHING CARD.


SEE POINTS BELOW
CALL OUT
is WHEN YOU POINT SOMEONE OUT WHO YOU BELIEVE HAS YOUR CARD.

YOU CAN ONLY CALL OUT ANOTHER PLAYER ON YOUR TURN.

SEE POINTS BELOW
BAIL OUT
SKIP YOUR TURN AND PULL FOR TWO CARDS.
TRICKSHOT
is WHEN YOU FINESSE ANOTHER PLAYER to SHOW THEIR CARD TO YOU.


SEE POINTS BELOW
PLACING BETS
THERE ARE TWO WAYS TO PLACE A BET:

DURING AN OFFER:
YOU can PLACE A BET THAT YOUR DECISION TO REJECT an OFFER was RIGHT.

THE OTHER PLAYER CAN BET THAT THEY DO, in fact, HAVE YOUR CARD.

WAGER AN AMOUNT THAT BOTH PLAYERS HAVE AVAILABLE.

THE PLAYER THAT INITIATED THE BET CAN USE THE QR CODE TO CONFIRM THE MATCH.

SEE POINTS BELOW
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